Guest Guest

| Subject: Error with the sprites Tue Oct 30, 2007 9:39 pm | |
| The grids you put under the character sprites are wrong, no offense, they should actually be like this for them to work on RPGToolkit's isometric system. I don't midnd changing them myself, but I figured I'd tell you now before you make a bunch incorrectly.
EDIT: Fixed |
|
Jose Overseer of the Forum


  Age : 21 Joined : 27 Jan 2007 Posts : 144 Localisation : Finland Character sheet Calcor: 5000 clovis:
| Subject: Re: Error with the sprites Wed Oct 31, 2007 3:47 pm | |
| | Thanks for pointing that out, Sharmandra, I didn't know that. |
|
Guest Guest

| Subject: Re: Error with the sprites Wed Oct 31, 2007 9:57 pm | |
| | Well it was the way TK uses Isometrics, unless the tiles I used were different. My ground tile was a simple grey square with a one pixel outline. |
|
Wyvern Overseer of the Forum


  Age : 18 Joined : 31 Jan 2007 Posts : 226 Localisation : Iowa... Character sheet Calcor: 5000 clovis:
| Subject: Re: Error with the sprites Mon Nov 05, 2007 7:52 pm | |
| The tiles will have to be rearranged anyway (due to cursor placement...blech!) but you don't mind magenta, do you? It stands out so well and doesn't hurt the eyes a lot. _________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
|
Guest Guest

| Subject: Re: Error with the sprites Mon Nov 05, 2007 9:37 pm | |
| For some reason, the color you guys WERE using, wouldn't show up on my computer. TK seemed to think it was being read as transparent.
And why do they need to be rearranged? Seems like it'll work to me. |
|
Wyvern Overseer of the Forum


  Age : 18 Joined : 31 Jan 2007 Posts : 226 Localisation : Iowa... Character sheet Calcor: 5000 clovis:
| Subject: Re: Error with the sprites Wed Nov 14, 2007 7:59 pm | |
| You need to change the default color to white...I think it's on the color palette somewhere. The thing is, when I used the tile grabber, I got it all wrong and each sprite takes up more tiles than they should. Each one is different, changing the position of the graphic from the actual object, so some strange things may happen. We might as well start over on the coding part...unless we can get something to work. _________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
|