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Guest Guest

| Subject: Layouts Mon Dec 31, 2007 11:50 am | |
| I have spoke'n with Jose about trying to do a layout with MSpaint. I wasnt all sure that I could do two thumbs up art on MS paint here. So I have done one with paint.
http://i92.photobucket.com/albums/l21/sk8erd00d/untitled123.jpg
I can also do it fuzzy like the one I done or I can do it solid I just want to clear it with you guys. |
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Guest Guest

| Subject: Re: Layouts Mon Dec 31, 2007 4:27 pm | |
| | Uuuuhhhh... what? |
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Guest Guest

| Subject: Re: Layouts Mon Dec 31, 2007 7:48 pm | |
| | Sharmandra wrote: | | Uuuuhhhh... what? |
Yeah, just an idea.  |
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Guest Guest

| Subject: Re: Layouts Tue Jan 01, 2008 2:49 am | |
| | No, but a layout for what? All I see is something that looks like you messed around with the airbrush tool for like 10 minutes. |
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Guest Guest

| Subject: Re: Layouts Tue Jan 01, 2008 10:09 am | |
| | Sharmandra wrote: | | No, but a layout for what? All I see is something that looks like you messed around with the airbrush tool for like 10 minutes. |
No...Thats not the one for the game layout that was just an Idea what it looks like. Do you really think we could put something like that in the game? Its just a model. |
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MythicBlues Overseer of the Forum


Joined : 02 Apr 2007 Posts : 153 Localisation : Jacksonville Character sheet Calcor: 5000 clovis:
| Subject: Re: Layouts Tue Jan 01, 2008 12:20 pm | |
| Alright guys calm down. Just look at my avatar and calm down.  |
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Guest Guest

| Subject: Re: Layouts Tue Jan 01, 2008 1:46 pm | |
| | But what do you mean game layout? All I see is a few blobs, whats there to include in a game? |
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Jose Overseer of the Forum


  Age : 21 Joined : 27 Jan 2007 Posts : 144 Localisation : Finland Character sheet Calcor: 5000 clovis:
| Subject: Re: Layouts Tue Jan 01, 2008 3:34 pm | |
| Russ wanted to help out and he told me that he'd try doing some "landscape"-graphics, because we need isometric background tiles. I appreciate that you want to help and I hope you will be able to do that in some way. Don't get me wrong, Russ, but we need the background graphics to somehow "match" with the graphical style of the rest of the game, eg. sprites.
If it seems too much for you, then maybe you could try helping out with writing, as you said earlier. But I'm not the one who makes the decisions, so please speak with Wyvern or Ben about it, because they're the main writers of the storyline.
Thanks, Russ, for your efforts! |
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Wyvern Overseer of the Forum


  Age : 18 Joined : 31 Jan 2007 Posts : 226 Localisation : Iowa... Character sheet Calcor: 5000 clovis:
| Subject: Re: Layouts Tue Jan 01, 2008 3:51 pm | |
| C'mon guys, that's only a bare-bones model. No reason we can't share ideas with each other. Jose is right, we need to match the graphical style, but we won't let you worry about that...it's gonna be a little weird. Thank you Mantis, your avatar is very calming.
I mentioned earlier that we may have a landscape artist, but I don't exactly know yet, so Russ, I've got a plan. Work on landscape blueprints only with white and black lines (or whatever color you want I guess, as long as it's visible) and create ideas for the settings of some of the areas of the first jungle map. I'm sure you can think of cliffsides with rotating bridges, hidden caves, etc. The artists will work on the fine details, I just need you to set up the framework. Can you give it a shot? It would be neat if you could include puzzles, difficult spots, etc to make the game more interesting. If you don't wanna do it that's fine, just let me know. Whenever possible, just post pictures of your blueprints on here if you're up for the task. _________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
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Guest Guest

| Subject: Re: Layouts Tue Jan 01, 2008 7:09 pm | |
| Ooooh, like graphics. Simply saying that woulda helped.
As for rotating bridges, I wouldn't gaurantee I can do that. |
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Wyvern Overseer of the Forum


  Age : 18 Joined : 31 Jan 2007 Posts : 226 Localisation : Iowa... Character sheet Calcor: 5000 clovis:
| Subject: Re: Layouts Wed Jan 02, 2008 1:45 pm | |
| That's fine, we're just bouncong around ideas for now. Would you be able to do drawbridges, or unlocking gateways? It helps if there's some kind of objective on the map besides just simply eradicating the other team. _________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
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MythicBlues Overseer of the Forum


Joined : 02 Apr 2007 Posts : 153 Localisation : Jacksonville Character sheet Calcor: 5000 clovis:
| Subject: Re: Layouts Wed Jan 02, 2008 2:20 pm | |
| | Having to hold or protect a spot always fun |
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Guest Guest

| Subject: Re: Layouts Wed Jan 02, 2008 4:06 pm | |
| Sure I can. I'm sure rotating drawbridges are fine too.
ANd yeah, get to the item, defend the spot, clear and defend the spot, get a certain unit to a certain spot, kill a certain unit, blah blah blah. |
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