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		<title></title>
		<link>http://cbgjbr.virtuaboard.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 28 Aug 2008 06:02:28 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title></title>
			<url>http://i17.servimg.com/u/f17/09/01/39/42/cbglog10.jpg</url>
			<link>http://cbgjbr.virtuaboard.com/feed/?</link>
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	<item>
		<title>Updates and Announcements</title>
		<link>http://cbgjbr.virtuaboard.com/guest-zone-f24/updates-and-announcements-t208.htm</link>
		<description>We'll post updates after meetings and (when we have them) any important announcements.</description>
		<author>cbgben</author>
		<category>Guest Zone</category>
		<pubDate>Mon, 01 Oct 2007 02:36:50 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/guest-zone-f24/updates-and-announcements-t208.htm</guid>
	</item>
	<item>
		<title>General Ideas</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/general-ideas-t95.htm</link>
		<description>Cbgbsc&lt;br /&gt;&lt;br /&gt;for character ideas; including names where they're found, their power(s), ect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cbgbsc&lt;br /&gt;&lt;br /&gt;The main character is in his late twenties, maybe early thirties and will have a five-o'clock shadow, he's between 5'9&amp;quot; and 6'1&amp;quot;. His weapon of choice is a heavy axe he used to use in his old job as the regional exocutioner, but is also slightly partial to big hammers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cbgjca&lt;br /&gt;&lt;br /&gt;i agrre with the large hammer idea it will bring some comedy into the game and speaking of Calcor,i have  ...</description>
		<author>MythicBlues</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 06 Dec 2006 19:29:59 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/general-ideas-t95.htm</guid>
	</item>
	<item>
		<title>CBG compition</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/cbg-compition-t224.htm</link>
		<description>ok guys we have been issued a challenge by our good ol buddy jose to try to beat him in creating a game before he does so this is our first compition against his gaming studio idk what he is calling it yet but this will be a time for cbg to shine and say that we are ligitamite about making and creating games.....he already has a head start so we are going to begin preps and start this compititon on the feb 2 , 2008 is when our studio will officially launch its first game (successful by the way  ...</description>
		<author>cbgjustin</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 30 Jan 2008 15:14:16 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/cbg-compition-t224.htm</guid>
	</item>
	<item>
		<title>Suspension</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/suspension-t221.htm</link>
		<description>I didn't want to do this, but Justin and I had a talk and we agreed Oasis was going too slow.  Idunno if that guy I know will agree to do landscapes, and I'm just not sure where to go from here on Oasis, so I'm going to move to suspend the project temporarily and focus on another project, then come back to it later.  Everyone please tell me what you think, if you want to go ahead with Oasis then we can do that.  And Jose, your work is certainly not for nothing.  Even if this project crashes,  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Thu, 10 Jan 2008 04:45:17 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/suspension-t221.htm</guid>
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	<item>
		<title>Layouts</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/layouts-t220.htm</link>
		<description>I have spoke'n with Jose about trying to do a layout with MSpaint. I wasnt all sure that I could do two thumbs up art on MS paint here. So I have done one with paint. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i92.photobucket.com/albums/l21/sk8erd00d/untitled123.jpg&quot; target=&quot;_blank&quot;&gt;http://i92.photobucket.com/albums/l21/sk8erd00d/untitled123.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I can also do it fuzzy like the one I done or I can do it solid I just want to clear it with you guys.</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Mon, 31 Dec 2007 16:50:02 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/layouts-t220.htm</guid>
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	<item>
		<title>RoE</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/roe-t215.htm</link>
		<description>Just puttin up a topic for Rise of Elements, mah game.  Just finishing the custom battle system (had to rewrite it), so I may very well have a demo for the Winter Expo.  Here's hopin.  ALso, Jose, if you think you could make the profiles for two of the characters BEFORE I realease the demo, that'd rock, but I don't mind if you're busy.</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 28 Nov 2007 04:13:47 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/roe-t215.htm</guid>
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	<item>
		<title>LifeSim</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/lifesim-t218.htm</link>
		<description>I really don't have a good name for it yet.  As with all my other game projects, check out ToolkitZone for more details.</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 19 Dec 2007 23:56:28 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/lifesim-t218.htm</guid>
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	<item>
		<title>Class Listing (So Far)</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/class-listing-so-far-t93.htm</link>
		<description>The game's an RTS (real time strategy), there are three primary teams: bugs, dragonoids, and humaoids. It's based in a kind of cratter where a chunk of meteor hit the planet and awaked the dragonoids from within the planet's crust, caused the bugs to form one really big colony, and the humanoids to become curios and launch explorations into the cratter. something inside of the meteor chunk has caused the cratter to be alive with vegitation and new mystical creature (centaurs, werewolves, vampires,  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 07 Mar 2007 19:54:39 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/class-listing-so-far-t93.htm</guid>
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		<title>Welcome, Guests!</title>
		<link>http://cbgjbr.virtuaboard.com/guest-zone-f24/welcome-guests-t172.htm</link>
		<description>We're sorry that we've had to lock everything to the public...we don't want anybody stealing our ideas, I'm sure you'll understand.  Here's a zone for you though...tell us what you think of the site, you can post messages if you want to.  Be sure and register if you like!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Wyvern</description>
		<author>Wyvern</author>
		<category>Guest Zone</category>
		<pubDate>Fri, 06 Jul 2007 20:06:24 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/guest-zone-f24/welcome-guests-t172.htm</guid>
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		<title>Error with the sprites</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/error-with-the-sprites-t211.htm</link>
		<description>The grids you put under the character sprites are wrong, no offense,  they should actually be like this &lt;img src=&quot;http://i12.photobucket.com/albums/a245/Sharmandra/blankgridsquare.png&quot; border=&quot;0&quot;&gt;  for them to work on RPGToolkit's isometric system.  I don't midnd changing them myself, but I figured I'd tell you now before you make a bunch incorrectly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EDIT:  Fixed</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 31 Oct 2007 02:39:20 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/error-with-the-sprites-t211.htm</guid>
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	<item>
		<title>Art for Oasis</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/art-for-oasis-t190.htm</link>
		<description>This is where I'll add all of the art for Oasis.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Based on Wyvern's descriptions of the Overseers, here's Prefontaine, the Overseer of the water region:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Prefontaine.jpg&quot; target=&quot;_blank&quot;&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Prefontaine.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why is it unfinished..? Because I didn't feel like finishing it.</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 08 Aug 2007 22:01:06 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/art-for-oasis-t190.htm</guid>
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		<title>return</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/return-t212.htm</link>
		<description>I am returning soon so be ready when I return to take the leader ship again I am putting ben and wyvern in charge until I come back any questions email me at &lt;a href=&quot;mailto:chaoticbladergames@yahoo.com&quot;&gt;chaoticbladergames@yahoo.com&lt;/a&gt;</description>
		<author>cbgjustin</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Thu, 01 Nov 2007 02:24:06 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/return-t212.htm</guid>
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	<item>
		<title>RTS Sprites</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/rts-sprites-t155.htm</link>
		<description>Here are the 3 base-sprites I was assigned to do, a humanoid soldier, a dragonoid warrior and a goblinoid warrior. The size is 64x64, so they are really small. Tip: If you can't zoom pictures with your web browser, download the image and zoom it with some other program to see details.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Sprites/DragonoidSoldier.png&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Sprites/HumanoidSoldier.png&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Sprites/GoblinoidWarrior2.png </description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sat, 23 Jun 2007 20:45:54 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/rts-sprites-t155.htm</guid>
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		<title>Screenies!</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/screenies-t200.htm</link>
		<description>This thread can be used for the developmental screenshots of Project Oasis.  Cause having a hundred separate threads would be...just disastrous.  Here is a space screenshot I designed, as well as the battle grid for Skirmish Mode.  Any color suggestions?  Sorry I couldn't get the whole thing in there...it's about as wide as it is long, though.  And I'll try to work on Jose's sprites, so I can get them in there too.  This is just a previz.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hopefully soon, we can get some landscape art, as  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sat, 25 Aug 2007 00:25:42 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/screenies-t200.htm</guid>
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	<item>
		<title>Other Graphics Oasis</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/other-graphics-oasis-t209.htm</link>
		<description>A screen with the cursors for each race:&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Cursors.png&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And two animated cursors (these are just test examples, doing the other two colors is very easy, and I'll do them if we decide to use these in the game):&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/cursor_animation.gif&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/cursor_animation2.gif </description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sun, 14 Oct 2007 21:47:53 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/other-graphics-oasis-t209.htm</guid>
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		<title>Other art for Emo</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/other-art-for-emo-t136.htm</link>
		<description>Here's an unfinished version of a drawing that I was requested to do (yes, mushroommantis, you finally got what you wanted, some art of Maria &amp;amp; Malico as a couple):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i119.photobucket.com/albums/o121/Jose_Puustinen/MariaMalico.jpg&quot; target=&quot;_blank&quot;&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/MariaMalico.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I will finish it, if people want it enough, but otherwise I won't waste time on it.</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Tue, 12 Jun 2007 18:20:57 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/other-art-for-emo-t136.htm</guid>
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		<title>Just something random...</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/just-something-random-t198.htm</link>
		<description>I was bored and messing with photoshop and this was the result. I thought I would post it here, in case someone likes it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i119.photobucket.com/albums/o121/Jose_Puustinen/CBGbg.jpg&quot; target=&quot;_blank&quot;&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/CBGbg.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Have a nice day, everyone!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Jose</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sun, 19 Aug 2007 19:57:24 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/just-something-random-t198.htm</guid>
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	<item>
		<title>A new name for Project Oasis?</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/a-new-name-for-project-oasis-t195.htm</link>
		<description>I noticed that we immediately got one comment on TK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;http://mysticsoftware.net/games.php?mode=2&amp;amp;category=1&amp;amp;game=77&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So... They've used the name Oasis. And from the ratings it doesn't look like a very good game.    &amp;quot;Oasis&amp;quot; would've been such a fitting name for our game... But to me it seems we might have to change it. However, I don't think we have to discard the whole word. We could still use a title such as: &amp;quot;Project: Oasis&amp;quot;, &amp;quot;Operation:  ...</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Thu, 16 Aug 2007 13:21:56 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/a-new-name-for-project-oasis-t195.htm</guid>
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		<title>Toolkitization</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/toolkitization-t194.htm</link>
		<description>I need everyone's opinion on this...should we set up an Oasis profile on Toolkitzone for now, since we're using TK for the development stages?  We might get some comments, recruits, and we could even release our demos there.  I just wanna know what everyone thinks on this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jose, I need your permission to see if I can submit any of your astounding original artwork for screenshots at some point.  I take full responsibility for any negative criticisms (which would have to come from total idiots  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 15 Aug 2007 00:58:10 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/toolkitization-t194.htm</guid>
	</item>
	<item>
		<title>FLUX (working title for now)</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/flux-working-title-for-now-t193.htm</link>
		<description>Hello all,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm new here but I thought I'd post a bit about the game me and a few friends are working on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We are currently working on a game we call FLUX. It's a space RPG game. It has ship to ship combat (both PvE and PvP), building, resource, colonisation and a whole lot more. What we are currently mostly looking for is some concept artists and maybe someone who can actually manage the whole project. I have the skills to manage, just not the time. (60 hour work weeks atm so not much  ...</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Mon, 13 Aug 2007 22:33:56 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/flux-working-title-for-now-t193.htm</guid>
	</item>
	<item>
		<title>Menubox variations for RTS</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/menubox-variations-for-rts-t97.htm</link>
		<description>Here are the variations (so far) of the menu box I designed earlier for project RTS. I will make several new ones soon and post them here. These two have the same frames, I just changed the background and frame-colour of the other one, but later I will hopefully design some with completely new frames.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Samplemenu.png&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/Project%20RTS/Menu2.png&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, criticism,  ...</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 16 May 2007 22:13:27 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/menubox-variations-for-rts-t97.htm</guid>
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		<title>Overseers List</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/overseers-list-t188.htm</link>
		<description>---These are some ideas for the 7 Dragon Guardians of Oasis, and actually, they're called &amp;quot;Overseers&amp;quot; in the storyline, I like that name better than Guardians (which is used more).  I would like to bring this up in the next meeting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kolisfire - The Overseer of the Earth region.  He is the first boss you encounter...he has no sub-boss to defend him, only himself.  He is, of course, a brownish-tan Earth dragon, probably looks like most other dragons do.  Picture a humanoid torso,  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Mon, 30 Jul 2007 00:19:26 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/overseers-list-t188.htm</guid>
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	<item>
		<title>Oasis Humanoid Story Sequence</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/oasis-humanoid-story-sequence-t185.htm</link>
		<description>The humanoids have recently discovered a lone asteroid cruising through space which they intend to explore, due to an enigmatic crater (roughly the size of Japan) on its surface.  They have named their discovery Oasis.  This crater somehow sprouts life...forests, jungles, and a giant lake at the bottom.  A recent collision of celestial bodies has awakened the dragonoids on the surface, which hold the secret to this source of life.  They will die to protect it from invaders.  The insectovoids  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 25 Jul 2007 18:41:10 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/oasis-humanoid-story-sequence-t185.htm</guid>
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		<title>Where is all of wyverns stuff?</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/where-is-all-of-wyverns-stuff-t184.htm</link>
		<description>Well! They have been tranfored! Go see were they are!</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 25 Jul 2007 00:28:59 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/where-is-all-of-wyverns-stuff-t184.htm</guid>
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		<title>Character designs</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/character-designs-t106.htm</link>
		<description>So, here's my version of Calcor the executioner:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i119.photobucket.com/albums/o121/Jose_Puustinen/CalcortheExecutioner.jpg&quot; target=&quot;_blank&quot;&gt;http://i119.photobucket.com/albums/o121/Jose_Puustinen/CalcortheExecutioner.jpg&lt;/a&gt;</description>
		<author>Jose</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Fri, 01 Jun 2007 12:48:02 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/character-designs-t106.htm</guid>
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		<title>Recap</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/recap-t92.htm</link>
		<description>&amp;gt;&amp;gt;&amp;gt;This is just bringing the project up to speed.  Ben posted all this in the &amp;quot;Project RTS&amp;quot; thread in the &amp;quot;Active Projects&amp;quot; forum.  If you want to read about the story and stuff, go to the writers' forums.  This is just the basic skeleton for this forum.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;////////////////////&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game's an RTS (real time strategy), there are three primary teams: bugs, dragonoids, and humaoids. It's based in a kind of cratter where a chunk of meteor hit the planet and awaked  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 16 May 2007 02:07:49 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/recap-t92.htm</guid>
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		<title>Absolute Zero</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/absolute-zero-t137.htm</link>
		<description>This is one of my stories that I've been writing, non-CBG related.  I just thought I'd post this in my zone.  Tell me what you think!  Comments, rotten tomatoes, etc.  I'll take anything.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's the first chapter.  I'll post each chapter in a separate post on the same thread, that way it's easier to read.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prologue&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	In the cold of space, one can only imagine what mysteries lay buried beneath the rock of countless centuries.  The outer planets have always been a mystery to the human  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Tue, 12 Jun 2007 20:55:20 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/absolute-zero-t137.htm</guid>
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	<item>
		<title>Wyvern's Music</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/wyvern-s-music-t151.htm</link>
		<description>I know that Mantis is the music expert here, I just thought I'd post a few tracks I listen to.  Most of the stuff we have is foreign/pop/techno, and I'm not saying that's bad, just wanted to get some tracks on here if anybody wants them.  Most of this is heavy metal, some of it's just alternative.  So get your ears ready...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Take It All Away - by Faktion&lt;br /&gt;&lt;br /&gt;http://www.megaupload.com/?d=GPI8814O&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Evolution - by Korn&lt;br /&gt;&lt;br /&gt;http://www.megaupload.com/?d=R3DOGB0V&lt;br /&gt;&lt;br /&gt;(This one isn't released to  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Mon, 18 Jun 2007 22:09:44 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/wyvern-s-music-t151.htm</guid>
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		<title>check this story out wrote it a few years ago</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/check-this-story-out-wrote-it-a-few-years-ago-t146.htm</link>
		<description>Wednesday, October 12, 2005&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the beginning of time, there were the gods who ruled over the planet. many wars were going on and the gods thought by giving the humans 4 legendary blades the wars would all stop. But the wars never ended. The wars continued  until the gods were fed up with all the fighting so they destroyed the planet with all of the humans on it. But when they created the new world the gods placed the 4 blades in 4 differnent regions through out the world. they place one  ...</description>
		<author>cbgjustin</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sat, 16 Jun 2007 15:08:21 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/check-this-story-out-wrote-it-a-few-years-ago-t146.htm</guid>
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		<title>Project Gothis</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/project-gothis-t53.htm</link>
		<description>cbgjustin wrote:Main Character : Gothis&lt;br /&gt;&lt;br /&gt;The story takes place in a small town in a Germanic forest called Viorle. Strange things have beeen happening inside of this town so Gothis and his crew were called into to investigate this abnormality that had been happening in this village. His squad is called the A.P.D.T. (Assault Paranormal Defense Team) which specializes in taking down Paranormal disturbances through out the world, his great grand father started this organization back in the 1800's  ...</description>
		<author>cbgben</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 07 Mar 2007 04:28:37 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/project-gothis-t53.htm</guid>
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		<title>Cool Emoticons!</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/cool-emoticons-t138.htm</link>
		<description>Here are some emoticons I made in my spare time.  If you can't tell what they are, please rotate your head sideways 90 degrees to the left.  There you go!  Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;   }:B^)&amp;gt;  (Gandalf the wizard)&lt;br /&gt;&lt;br /&gt;   &amp;gt;B)  (Evil Space Boy)&lt;br /&gt;&lt;br /&gt;   ?:*)  (Bozo the Clown)&lt;br /&gt;&lt;br /&gt;   &amp;lt;: )  (Birthday Boy)&lt;br /&gt;&lt;br /&gt;   &amp;gt;[: )]  (TV Man)&lt;br /&gt;&lt;br /&gt;   : 9  (Here Comes the Ice Cream Truck)&lt;br /&gt;&lt;br /&gt;   :U  (Big Mouth)&lt;br /&gt;&lt;br /&gt;   :(_____)  (Huge Mouth)&lt;br /&gt;&lt;br /&gt;   :^B  (Buck Tooth Billy)&lt;br /&gt;&lt;br /&gt;   &amp;gt;(:^B)  (Billy in Space)&lt;br /&gt;&lt;br /&gt;   : %  (Got Acne)&lt;br /&gt;&lt;br /&gt;   8^B  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Tue, 12 Jun 2007 21:31:41 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/cool-emoticons-t138.htm</guid>
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		<title>Stories</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/stories-t129.htm</link>
		<description>I'm probably gonna post some of my other stuff on here...stories not related to CBG.  Just in my writer's zone, nowhere else, don't worry.  It'll probably take up a lot of room though...if I copy-paste, some of this stuff is gonna make your page really long if you open my posts.   &lt;img src=&quot;http://illiweb.com/fa/i/smiles/affraid.gif&quot; alt=&quot;affraid&quot;  /&gt;   But I can make individual posts as chapters, too...dat might help.</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Mon, 11 Jun 2007 02:13:11 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/stories-t129.htm</guid>
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		<title>new story variation</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/new-story-variation-t110.htm</link>
		<description>Project spore&lt;br /&gt;&lt;br /&gt;This story takes place in a land that is stepped in modern and magical traditions.  The land they call this is Xion the home to the most populated city on the planet. The history of this place is vast and dates back to the bronze age of the zippenian empire, the current emperor Clovis has been fighting his brother Zicosis over the land in the middle provinces for control over these areas. Within this battle came a beautiful lass from these land each of the brothers wanted this  ...</description>
		<author>cbgjustin</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sun, 03 Jun 2007 04:12:38 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/new-story-variation-t110.htm</guid>
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		<title>One Minor Problem</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/one-minor-problem-t107.htm</link>
		<description>Something I noticed...&amp;quot;Emosis&amp;quot; sounds a lot like &amp;quot;Oasis&amp;quot;, doesn't it?  Er, heheh...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sat, 02 Jun 2007 19:25:26 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/one-minor-problem-t107.htm</guid>
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		<title>story so far this is the beginning of calcors story</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/story-so-far-this-is-the-beginning-of-calcors-story-t109.htm</link>
		<description>Calcor wakes up from his dream. He dreams about his pasts a lot. &lt;br /&gt;&lt;br /&gt;Opening scene&lt;br /&gt;&lt;br /&gt;A soul that has been tormented by fate...... he is neither light nor dak neither is he dead or alive.......his soul was destroyed by fate ...he is now just what fate calls a roamer of this world...he has chosen both sides but each have turned against his soul and corrupted his mind....Now he is out for revenge on what they had done to him.......each has used him as a tool and they have gotten what they wanted...  ...</description>
		<author>cbgjustin</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sun, 03 Jun 2007 02:44:33 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/story-so-far-this-is-the-beginning-of-calcors-story-t109.htm</guid>
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		<title>Ideas</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/ideas-t108.htm</link>
		<description>Okay i was thinking about the movie and i thought about this. What if we kind of end the first movie with alot of loose ends like and have some people dieing through out the series for suspence adn make people feal happy and sad mixed emotions.</description>
		<author>Anonymous</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Sun, 03 Jun 2007 00:36:13 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/ideas-t108.htm</guid>
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		<title>General Stuff (RTS optional)</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/general-stuff-rts-optional-t75.htm</link>
		<description>Races&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	Primaries:&lt;br /&gt;&lt;br /&gt;•	Humans  (h):5’3”-6’5”&lt;br /&gt;&lt;br /&gt;(w):110-210 lb&lt;br /&gt;&lt;br /&gt;(b): slender-muscular &lt;br /&gt;&lt;br /&gt; Come in different shapes, sizes, and colors. Can be noble, strong-willed, deceitful, or one or more of many qualities and personalities. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;•	Goblin  (h):4’6”-5’9”&lt;br /&gt;&lt;br /&gt;(w):82-130 lb&lt;br /&gt;&lt;br /&gt;(b):scrawny/ugly&lt;br /&gt;&lt;br /&gt;Very unattractive and just as unpleasant. Malevolent inventors. Terrible cheaters in battle. &lt;br /&gt;&lt;br /&gt;•	Orcs  (h):5’9”-6’8”&lt;br /&gt;&lt;br /&gt;(w):102-190 lb&lt;br /&gt;&lt;br /&gt;(b):muscular/ugly &lt;br /&gt;&lt;br /&gt;Aggressive and ruthless by nature. Excellent  ...</description>
		<author>cbgben</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Fri, 04 May 2007 20:23:26 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/general-stuff-rts-optional-t75.htm</guid>
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		<title>RTS Class Listing Ideas</title>
		<link>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/rts-class-listing-ideas-t74.htm</link>
		<description>This is the basic class listing I've constructed for all three races.  Again, these are just ideas, I think that you moderators should probably have the final say, I'm just throwing things out there.  There are three races, each with 5 specifications of type, each with 7 classes, and each individual character can level up 7 times before advancing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	...Humanoids...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	&amp;gt;&amp;gt;&amp;gt;Leaders&amp;gt;&amp;gt;&amp;gt;&lt;br /&gt;&lt;br /&gt;	(They make decisions on the field, as well as fighting)&lt;br /&gt;&lt;br /&gt;1---Captain&lt;br /&gt;&lt;br /&gt;2---Corporal&lt;br /&gt;&lt;br /&gt;3---Colonel&lt;br /&gt;&lt;br /&gt;4---Commando&lt;br /&gt;&lt;br /&gt;5---Regional&lt;br /&gt;&lt;br /&gt;6---Admiral&lt;br /&gt;&lt;br /&gt;7---General&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	&amp;gt;&amp;gt;&amp;gt;Spies&amp;gt;&amp;gt;&amp;gt;&lt;br /&gt;&lt;br /&gt;	(They  ...</description>
		<author>Wyvern</author>
		<category>Archive  for 2007 CBG Stuff</category>
		<pubDate>Wed, 02 May 2007 02:34:50 GMT</pubDate>
		<guid>http://cbgjbr.virtuaboard.com/archive-for-2007-cbg-stuff-f8/rts-class-listing-ideas-t74.htm</guid>
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